VINTAGE BLACK AND DECKER POWER DRILL CIRCA 1930 GAME MODEL
This asset began with a simple reference collection of the asset and desired details or surfacing. The block out was made up to a medium resolution asset before modeling to a high resolution version seen below for baking Normals and Ambient Occlusions.
Half way through modeling, I realized I needed much more reference and that this asset is very asymmetrical. I developed new techniques for effective booleans, modeling in pieces, markings of manufacture, and floating normal decals application.
This is the game resolution model with Ambient Occlusion and Normal Maps applied. I realized just how sensitive my geometry could be if not triangulated or named when baking. I still had to paint out errors in Photoshop and I learned some new tools.
The final step was utilizing the baked maps in Substance Painter to create procedural details along edges and cavities. I had think outside of the box to apply certain details and I crafted stencils from reference images in Photoshop to apply panel fonts.
A production breakdown of a two-handed vintage Black and Decker power drill circa 1930 game prop. Possible customization into a weapon for future assets.
Current Stage: Primary Drill complete and Weapon Customization beginning. Considering it as a separate project however.