Vintage B/D Power Drill (Project Breakdown) (CPL3)
I feel successful with generating details in substance, but unsure of my color selections. I thought outside of the box and crafted stencils from reference images in Photoshop to apply panel fonts and I would love to get better at making more stencils.
This is a high quality game asset modeled with built up wearing and leakage for a dystopic environment and possible first person player application.
VINTAGE BLACK AND DECKER POWER DRILL CIRCA 1930 GAME MODEL (IRAY)
This began with a reference collection of the asset and desired story details (Mod Dystopic Gauss). The block out was made up to a medium resolution asset before modeling to a high resolution version seen below for baking Normals and Ambient Occlusions.
Half way through modeling, I realized I needed much more reference and that this asset is very asymmetrical. I developed new techniques for effective booleans, modeling in pieces, markings of manufacture, and the floating normal geo application.
This is the game resolution model with Ambient Occlusion and Normal Maps applied. I realized just how sensitive my geometry could be if not triangulated or named when baking. I ran out of time and could not complete the repairs to my bake maps.
A production breakdown of a two-handed vintage Black and Decker power drill circa 1930 game prop. Possible customization into a weapon for future assets.
Current Stage: Primary Drill complete and Weapon Customization beginning. Considering it as a separate project however.